Midwest Library Technology Conference

RonJoslin

Digital Gaming in Libraries

Information

Digital Gaming in Libraries

Participants look at the popularity of digital gaming and discuss opportunities it can provide for libraries including use for marketing and outreach, as well as for instruction. Examples of gaming initiatives will be shared.

Members: 8
Latest Activity: May. 31, 2008

More About This Session


SESSION LEADERS
--Leona Carlson, Hennepin County Library
--Ron Joslin, Macalester College
--Janette McMahon, West Liberty Public Library
--Ben Trapskin, Hennepin County Library

LINKS:
West Liberty Public Library
Hennepin County Library
Macalester College Orientation Game Project

Scratch - MIT online project that allows kids to create their own game
Adrift - Windows-based interactive fiction game creator

Gaming Best Practices - part of 'Library Success' best practices wiki


LIBRARY 'GAME' EXAMPLES:
Information Literacy Game (University of North Carolina - Greensboro)
Blood in the Stacks (Trinity University)
Head Hunt: The Game (Ohio State University)
Te Punga (University of Auckland - New Zealand)
The Library Arcade (Carnegie Mellon University)
Quarantined: Axl Wise and the Information Outbreak (Arizona State University)

SECOND LIFE LINKS:
Second Life Library Project
Education in Second Life





Discussion Forum

RonJoslin

Gaming as an Instruction Tool in Libraries

Started by RonJoslin May. 24, 2008.

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Members (7)

RonJoslin Jerilyn Veldof Rachel Smith Scott Spicer Kristen Mastel Michael J. Dargan The Earl
 
 

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